{
  "schema_version": 1,
  "checked_at": "2026-08-20",
  "scope": "Community-authored practical VRChat, Unity, Blender, and avatar-workflow sources. These are references, not authoritative specifications.",
  "items": [
    {
      "id": "kxn4t-2025-01-11-outfit-blender",
      "title": "【VRChat】非対応衣装をBlenderで着せる作業の解説と動画",
      "url": "https://kxn4t.hatenablog.com/entry/2025/01/11/152921",
      "author": "kxn4t",
      "source": "Hatena Blog",
      "published_at": "2025-01-11",
      "topics": ["VRChat", "Blender", "Unity", "non-supported outfit", "weight transfer", "shape keys", "PhysBone"],
      "tools": ["Robust Weight Transfer", "SKKeeper", "Handy Weight Edit", "Modular Avatar"],
      "versions": [],
      "summary": "A practical clothing-fitting workflow that records unresolved pain points, later improvements, weight-transfer masking, shape-key handling, and follow-up tooling.",
      "evidence_type": "community-practice"
    },
    {
      "id": "kxn4t-2025-09-27-avatar-lighting",
      "title": "【VRChat】アバターと衣装や髪の明るさが違うときの対処法",
      "url": "https://kxn4t.hatenablog.com/entry/2025/09/27/230128",
      "author": "kxn4t",
      "source": "Hatena Blog",
      "published_at": "2025-09-27",
      "topics": ["VRChat", "Unity", "avatar", "outfit", "hair", "lighting", "materials"],
      "tools": [],
      "versions": [],
      "summary": "A troubleshooting-oriented article about visible brightness mismatch between avatar parts such as clothing and hair.",
      "evidence_type": "community-practice"
    },
    {
      "id": "kxn4t-2025-12-07-blender-addons",
      "title": "【VRChat】衣装対応作業で愛用しているBlenderアドオンまとめ",
      "url": "https://kxn4t.hatenablog.com/entry/2025/12/07/172555",
      "author": "kxn4t",
      "source": "Hatena Blog",
      "published_at": "2025-12-07",
      "topics": ["VRChat", "Blender", "outfit fitting", "skinning", "weight editing", "armature", "shape keys"],
      "tools": ["Robust Weight Transfer", "Handy Weight Edit", "Vertex Group Merger", "Mio3 Copy Weight", "Merge Armatures Tool", "Pose to Rest Pose", "SKKeeper", "LoopTools", "Zip Merge", "Mio3 Shape Keys", "Auto-Highlight In Outliner", "Ngon Loop Select"],
      "versions": [],
      "summary": "A field-tested list of Blender add-ons grouped by weight editing, armatures, meshes, shape keys, and workflow support, with notes on actual use during outfit fitting.",
      "evidence_type": "community-practice"
    },
    {
      "id": "kxn4t-2025-12-22-continuous-avatar-uploader",
      "title": "【VRChat】Continuous Avatar Uploaderでアバターを一気にアップロードする",
      "url": "https://kxn4t.hatenablog.com/entry/2025/12/22/183257",
      "author": "kxn4t",
      "source": "Hatena Blog",
      "published_at": "2025-12-22",
      "topics": ["VRChat", "Unity", "avatar upload", "automation"],
      "tools": ["Continuous Avatar Uploader"],
      "versions": [],
      "summary": "A practical workflow for reducing repeated avatar-upload work with Continuous Avatar Uploader.",
      "evidence_type": "community-practice"
    },
    {
      "id": "kxn4t-2025-12-29-modular-avatar-menu",
      "title": "【VRChat】Modular AvatarでExメニューを整理しよう",
      "url": "https://kxn4t.hatenablog.com/entry/2025/12/29/000217",
      "author": "kxn4t",
      "source": "Hatena Blog",
      "published_at": "2025-12-29",
      "topics": ["VRChat", "Unity", "Expression Menu", "avatar configuration"],
      "tools": ["Modular Avatar"],
      "versions": [],
      "summary": "A practical Modular Avatar workflow focused on organizing VRChat expression menus.",
      "evidence_type": "community-practice"
    },
    {
      "id": "dolce-2026-02-27-outfit-blender",
      "title": "非対応衣装を着せる（Blender使用）【VRChat】",
      "url": "https://note.com/dolce_vrc/n/nc1c557fa4797",
      "author": "どるちぇ",
      "source": "note",
      "published_at": "2026-02-27",
      "topics": ["VRChat", "Blender", "non-supported outfit", "mesh editing", "armature"],
      "tools": [],
      "versions": [],
      "summary": "A current practical sequence for preparing an avatar body in Blender, fitting clothing geometry, and continuing through the outfit adaptation workflow.",
      "evidence_type": "community-practice"
    },
    {
      "id": "dolce-2025-10-04-outfit-no-blender",
      "title": "非対応衣装を着せる（Blender不使用）【VRChat】",
      "url": "https://note.com/dolce_vrc/n/n0c0eb43cc784",
      "author": "どるちぇ",
      "source": "note",
      "published_at": "2025-10-04",
      "topics": ["VRChat", "Unity", "non-supported outfit", "bone mapping", "optimization"],
      "tools": ["Modular Avatar", "Avatar Optimizer"],
      "versions": [],
      "summary": "A Unity-only approach to adapting non-supported clothing using Modular Avatar and Avatar Optimizer.",
      "evidence_type": "community-practice"
    },
    {
      "id": "crystaldon-2025-10-14-outfit-tools",
      "title": "【VRChat】ツールでサボりながらBlenderで非対応衣装を着せる",
      "url": "https://note.com/crystaldon/n/nbc0985526383",
      "author": "クリスタル丼",
      "source": "note",
      "published_at": "2025-10-14",
      "topics": ["VRChat", "Blender", "non-supported outfit", "workflow automation"],
      "tools": ["Modular Avatar"],
      "versions": ["Blender 4.5.3 LTS"],
      "summary": "A Blender clothing-fitting workflow that deliberately uses helper tools to reduce repetitive manual work.",
      "evidence_type": "community-practice"
    },
    {
      "id": "siloneco-2024-12-01-outfit-blender-4-3",
      "title": "【VRChat】Blender 4.3.0とUnityで非対応衣装を着せるための記事 (マヌカキプフェルの制作)",
      "url": "https://note.com/siloneco_vrc/n/n280759489d06",
      "author": "siloneco_vrc",
      "source": "note",
      "published_at": "2024-12-01",
      "topics": ["VRChat", "Blender", "Unity", "non-supported outfit", "mesh fitting"],
      "tools": [],
      "versions": ["Blender 4.3.0"],
      "summary": "A version-specific example of fitting a Manuka outfit to Kipfel with Blender and Unity.",
      "evidence_type": "community-practice"
    },
    {
      "id": "shimenin-2023-07-01-outfit-blender",
      "title": "VRChatで使用するアバターをBlenderで着せ替える(非対応服)",
      "url": "https://note.com/shimenin/n/n3e683bebc6ac",
      "author": "しめにん",
      "source": "note",
      "published_at": "2023-07-01",
      "topics": ["VRChat", "Blender", "non-supported outfit", "bones", "mesh", "armature"],
      "tools": ["Modular Avatar"],
      "versions": [],
      "summary": "An older but explicit Blender workflow for non-supported clothing, useful as historical comparison with newer Unity-side tooling.",
      "evidence_type": "community-practice"
    },
    {
      "id": "alchemist-2022-08-19-outfit-blender",
      "title": "[VRChat]blenderでの非対応衣装着せ替え",
      "url": "https://note.com/alchemist_vr/n/n65cd9a80069c",
      "author": "alchemistパム",
      "source": "note",
      "published_at": "2022-08-19",
      "topics": ["VRChat", "Blender", "Unity", "non-supported outfit", "PhysBone"],
      "tools": ["CopyComponentsByRegex"],
      "versions": ["Windows 11", "Blender 3.2.2", "Unity 2019.4.31f1"],
      "summary": "A clearly versioned historical workflow for Blender-based clothing adaptation and Unity-side PhysBone-related setup.",
      "evidence_type": "community-practice"
    }
  ]
}
