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Game Glossary

Common board game terms and mechanics explained.

General Terms

BGG (BoardGameGeek) : The largest online board game database and community

Complexity Weight : BGG's 1-5 scale measuring game complexity and rules overhead

Gateway Game : Easy-to-learn games perfect for introducing new players to the hobby

Game Mechanics

Deck Building

Building your personal deck of cards during gameplay by purchasing new cards.

Featured in: HackClad, FORT

Hand Management

Strategic decisions about which cards to play, keep, or discard from your hand.

Featured in: BOHNANZA, FORT

Worker Placement

Placing worker pieces on board locations to take actions, with limited spaces creating competition.

Featured in: National Economy Mesena

Area Control

Gaining and maintaining control over regions of the game board for points or benefits.

Featured in: FIXER

Roll and Write

Rolling dice and using the results to mark choices on your personal sheet.

Featured in: イスタンブール選択と集中

Trick-Taking

Card game mechanic where players play one card each, with the highest card (or trump) winning all played cards.

Featured in: FIXER

Japanese Gaming Terms

ボードゲーム (Bōdo Gēmu) : Board game

カードゲーム (Kādo Gēmu)
: Card game

戦略ゲーム (Senryaku Gēmu) : Strategy game

協力ゲーム (Kyōryoku Gēmu) : Cooperative game

拡張 (Kakuchō) : Expansion

Complexity Scale

1.0-1.5: Light games suitable for families and casual players 1.6-2.5: Medium-light games with some strategic depth
2.6-3.5: Medium games requiring planning and experience 3.6-4.0: Heavy games with complex rules and deep strategy 4.1-5.0: Very heavy games for serious enthusiasts

Player Interaction Levels

Solitaire: Minimal interaction, focusing on personal optimization Multiplayer Solitaire: Light interaction through shared resources Interactive: Moderate interaction through trading, blocking, or competition
Highly Interactive: Significant player interaction, negotiation, or conflict Semi-Cooperative: Mix of cooperation and competition