FIXER (フィクサー)¶
ゲーム概要
プレイ人数: 3-4人 | 時間: 30分 | 複雑度: 2.0/5
BGG評価: 6.8/10 | BGA対応: なし
ゲーム概要¶
FIXERは、プレイヤーが陰の権力ブローカーとなって舞台裏で選挙を操作する政治的なトリックテイキングゲームです。カードをプレイしてトリックを勝ち取りますが、真の挑戦は政治的影響力を管理し、最大のインパクトをもたらすタイミングで介入することです。
伝統的なトリックテイキングゲームとは異なり、FIXERは古典的なカードプレイとエリアコントロール要素を組み合わせ、特定の地域でトリックを勝ち取ることで政治的影響力を獲得し、それが勝利ポイントに変換されます。
コンポーネント¶
プレイングカード(計60枚)¶
デッキは異なる政治地域を表す4つのスーツから構成されます:
- 都市部(青)- 15枚: 値 1-15、都市地区を表現
- 郊外(緑)- 15枚: 値 1-15、郊外地域を表現
- 農村(赤)- 15枚: 値 1-15、農村選挙区を表現
- 工業(黄)- 15枚: 値 1-15、工業地帯を表現
特殊アクションカード(12枚)¶
- メディア操作: トリックの途中で切り札スーツを変更
- スキャンダルカード: 相手に高いカードの捨てることを強制
- 支持: 特定のスーツでカードの値を強化
- 調査: 情報のために相手の手札を公開
影響力トークン(48個)¶
- スーツと一致する4色: 地域の政治コントロールを追跡
- 地域あたり12個: エリアあたりの最大影響力
勝利ポイントカード¶
様々なスコア条件と政治的成果を示すカード。
プレイヤーボード(4枚)¶
各地域の影響力と特殊能力を追跡します。
セットアップ¶
- プレイヤー人数に応じてカードを配る:
- 3人: 各プレイヤー15枚、ゲームから15枚を除外
- 4人: 各プレイヤー12枚、ゲームから12枚を除外
- 影響力トークンを配置し、プレイヤーボードの近くに色別で整理
- 特殊アクションカードをシャッフルし、各プレイヤーに2枚を裏向きで配る
- 勝利ポイントカードをすべてが見えるように表向きで置く
- スタートプレイヤーを決める(最年少が先攻)
セットアップのバリエーション
より戦略的なプレイのため、アクションカードを表向きで配り、すべてのプレイヤーが誰がどの特殊能力を持っているかを見えるようにします。
How to Play¶
Game Structure¶
FIXER is played over multiple rounds of trick-taking, with political maneuvering between rounds.
Trick-Taking Phase¶
- Lead Player plays any card from their hand
- Following Players must follow suit if possible
- Trump Suit: The region with the most influence tokens is trump
- Highest Card Wins: Unless trumped by a higher card of trump suit
- Winner Takes Trick: Gains political influence in that region
Influence Resolution¶
When you win a trick: 1. Gain Influence: Place influence tokens equal to the number of cards in the trick 2. Choose Region: Distribute influence among the suits played in the trick 3. Trump Benefits: Extra influence for cards matching trump suit 4. Maximum Limit: Cannot exceed 12 influence in any single region
Special Actions¶
Players can use action cards at specific times: - During Trick: Media Manipulation, Endorsements - Before Trick: Scandal reveals, Investigation - After Trick: Influence adjustments
Political Maneuvering¶
Trump Suit Changes¶
The trump suit shifts based on regional influence: - Most Influence: Region with highest total influence becomes trump - Tied Regions: Previous trump suit continues - Strategic Implications: Players can manipulate trump by gaining influence
Regional Control¶
- Dominant Player: Player with most influence in a region controls it
- Tied Control: All tied players share control benefits
- Control Benefits: Bonus points and special abilities
Victory Conditions¶
Immediate Victory¶
- Total Domination: Control all 4 regions simultaneously
- Super Majority: Have 30+ total influence across all regions
- Political Coup: Complete specific victory point card conditions
End of Game Scoring (if no immediate victory)¶
Game ends when the deck is exhausted:
- Regional Control: 3 points per controlled region
- Influence Majority: 2 points per region where you have most influence
- Victory Point Cards: Bonus points for completed political objectives
- Action Cards: Some provide end-game scoring bonuses
- Tie-Breaker: Player with most total influence wins
Quick Reference Sheet¶
Trick-Taking Rules¶
- Follow Suit: Must play same suit if possible
- Trump: Region with most influence tokens
- Winning: Highest card of led suit, or highest trump
- Influence Gain: Number of cards in trick distributed among played suits
Influence Limits¶
- Maximum per Region: 12 influence tokens
- Trump Benefits: +1 influence for trump suit cards
- Control Threshold: Most influence in region = control
Special Action Timing¶
Action Type | When to Play | Effect |
---|---|---|
Media Manipulation | During trick | Change trump suit |
Scandal | Before trick | Force card discard |
Endorsement | With your card | +2 to card value |
Investigation | Any time | Reveal opponent hand |
Victory Conditions¶
- ✅ Control all 4 regions: Immediate victory
- ✅ 30+ total influence: Immediate victory
- ✅ Complete victory card: Immediate victory
- ✅ Most points at end: Standard victory
Strategy Tips¶
Early Game¶
- Focus on gaining influence in multiple regions
- Don't dominate one region too early (makes you a target)
- Save powerful action cards for crucial moments
Mid Game¶
- Start pushing for regional control
- Watch trump suit changes and adapt strategy
- Use scandal cards to disrupt opponent plans
Late Game¶
- Push for immediate victory conditions
- Block opponents from achieving victory
- Time action cards for maximum disruption
General Tips¶
- Information: Track which cards have been played
- Timing: Save high cards for important tricks
- Flexibility: Adapt to changing trump suits
- Politics: Sometimes help opponents to prevent others from winning
External Links¶
- BoardGameGeek - Reviews, ratings, and community discussion
- Designer Diary - Insights from designer Takaaki Iida
- Game Review - Detailed game analysis
- Trick-Taking Games - Similar games
FIXER is a game by [Designer Name], published by [Publisher Name]. This documentation is for educational purposes.